The Dividat Senso Smart™ Platform

The solution for training and testing motor and cognitive functions which connects the body and mind through simultaneous physical and cognitive exercises.

How it works

The Dividat Senso is a research-based product that provides high efficacy for multiple cognitive and physical conditions. The Dividat Smart platform ensures that users improve their cognitive health, physical performance and quality of life using intuitive, fun and engaging exergames.

Why its unique

The Senso utilizes Dividat Play which is an easy-to-use system that guides and motivates users to achieve their goals. Each program is selected to target a specific goal and constantly adapts to the user's capabilities utilizing real time artificial intelligence.

Features & Benefits

  • Plug and Play utilization and optimization though easy-to-use RFID
  • Standardized assessments for baselining current performance and benchmarking a user’s improvements
  • Dividat Manager supplies providers and clinicians with performance reports over time, allows for the creation of user specific customized programs and outcome management.

THINK & MOVE™

Dividat Senso is an award-winning device

Functions Trained

  • Inhibition
  • Cognitive flexibility
  • Working memory
  • Divided attention and sustained attention
  • Spatial orientation
  • Static and dynamic balance
  • Step strategy and gait improvement
  • Endurance and HIIT

Assessments

The Dividat Senso Smart Platform provides various physical and cognitive tests which are integrated in a digital case management system. This set of performance metrics gives a comprehensive view of a person's physical and cognitive performance as well as outcome management. The system contains 4 cognitive & physical assessments:

Sway test | Stroop test | Flexi Figural | Go-NoGo test

The Training Environment

The Dividat Senso Smart Platform provides individually-tailored exercise programs by interacting with the pressure-sensitive device through weight shifts, multidirectional steps and jumps.

The system includes over 15 different games and an assessment suite, which were developed in multiple global research projects over the past decade.

Training is initiated via the user’s RFID bracelet and each game adapts automatically. Progressive algorithms ensure the user's goals and continual progress are achieved.

Publications on Dividat Senso

2021

A. Schättin, et al.

[PDF] Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies

2021

Swinnen et. al.

[PDF] The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities

2020

Swanenburg et al.

[PDF] Exergaming with integrated head turn task improves compensatory saccade pattern in some patients with chronic peripheral unilateral vestibular hypofunction

2020

J. Bakker, et al.

[LINK] Balance training monitoring and individual response during unstable vs. T stable balance Exergaming in elderly adults: Findings from a randomized controlled trial

2019

de Bruin

[PDF] Playing Exergames Facilitates Central Drive to the Ankle Dorsiflexors During Gait in Older Adults; a Quasi-Experimental Investigation

2019

Rebsamen et al.

[PDF] Exergame-Driven High-Intensity Interval Training in Untrained Community Dwelling Older Adults: A Formative One Group Quasi- Experimental Feasibility Trial

2018

Swanenburg et. al.

[PDF] Exergaming in a Moving Virtual World to Train Vestibular Functions and Gait

2016

Schaettin et. al.

[PDF] Adaptations of Prefrontal Brain Activity, Executive Functions, and Gait in Healthy Elderly Following Exergame and Balance Training: A Randomized-Controlled Study

2014

van het Reve, D. de Bruin.

[PDF] Strength-balance supplemented with computerized cognitive training to improve dual task gait and divided attention in older adults: a multicenter randomized-controlled trial

Publications on cognitive motor training

2019

Morat et al.

[LINK] Effects of stepping exergames under stable versus unstable conditions on balance and strength in healthy community-dwelling older adults: A three-armed randomized controlled trial

2016

Okubo et. al.

[LINK] Step training improves reaction time, gait and balance and reduces falls in older people: a systematic review and meta-analysis

2015

Eggenberger et. al.

[PDF] Exergame and Balance Training Modulate Prefrontal Brain Activity during Walking and Enhance Executive Function in Older Adults

2013

Theill et. al.

[PDF] Effects of simultaneously performed cognitive and physical training in older adults

2012

Pichierri et. al.

[PDF] A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial

2011

Studentski et. al.

[PDF] Gait Speed and Survival in Older Adults

2011

Pichierri et. al.

[PDF] Cognitive and cognitive-motor interventions affecting physical functioning: A systematic review

1998

Fried et. al.

[PDF] Risk Factors for a 5-Year Mortality in Older Adults